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How to design with the 2023 dark mode trend front-of-mind
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— Goals > People > Feedback > Action
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Strong UX has taken modern banking to the next level.
Delight, speed and satisfaction are rewriting our UX playbooks in finance.
While at the bleeding edge of this digital transformation, a modern UX-er has rapidly emerged, changing the rules of the game. Designing an ecosystem that can scale to deliver multiple connected products is really the ultimate UX/UI case study. Part of that skill-set is the new must-have that is dark mode.
Here is my take on this new visual aesthetic.
Discovery > 120+ strong team > Digital Transformation
MYBANK* Europe – 3.8 million retail banking clients
This post references MYBANK* where I led full throttle Discovery sessions laying the UX foundations for this region’s third-largest banking group, with total assets at CHF 229 billion.
Spanning central Europe with a 120-person strong team, highlights include delivering 1-2-1 effective Leapfrog Workshops, challenging a demanding 3rd party agency and integrating a broader digital transformation..
*Names and visuals have been changed to reflect NDRs and client confidentiality
02 Goals and How-to Re-Tool
The goal here is to give back to the design community a mindset for transitioning handcrafted light mode UI, to the dark side. As this mode has become the new black, UX / UI designers need to re-tool themselves with the skills to set effective palettes, to design in context and to know the rules or at least know how to break them. The ambition is to ‘give-back’ both as a self education tool and also to provide a measure of success for when UI transitioning from light to dark.
02.1 Using dark mode as default
Designing with a predominantly dark palette, swapping out light backgrounds, lightning text and icons has more recently become a non-negotiable design requirement with today’s clients. For mobile I get it, all apps should have both light and dark UI — or day and night themes that switch automatically. But what happens when your users are purposely choosing dark mode – all the time?
03 How dark mode has crept up on us
Back in the days when dinosaurs 🦖 roamed the Earth, early computer systems were always in dark mode as characters were inverted. The Mac brought WYSIWYG and what we now know as light mode, or ‘printed paper’ mode. This became the default, with designers rarely even thinking about other colour palettes.
Although prevalent in certain digital environments, ‘dials-and-lights’ interfaces (car dashboards spring to mind) have always been dark, controls and readouts follow established *dark patterns.
*Note: Dark UX patterns are something different (and evil 😈)
03.1 Why is dark mode now a ‘must-have’
An app with a dark palette consumes as much as 90% less energy, especially with AMOLED screens. For battery saving reasons there is enough justification for your clients to build in design capacity for this mode. Be mindful of your users’ environment, a bright rectangle glaring at them in a dim room is not good. They might simply choose not to use your app, web site, control panel, interactive screen, etc
Most streaming-video services default to dark mode as users do much of their viewing at night. This is why TV have dark bezels – right? Dark backgrounds reduce the overall brightness of the display, so can be used in any lighting condition. A typical dark-mode page is five times less bright than exactly the same content in light mode.
03.2 Defining a dark colour palette
Designers have been reducing contrast in light-mode for years.
- Black text is rarely black anymore (and not just disabled text)
Note the emphasis is on contrast. The term colour contrast is misleading. To give context, let’s map out a mini deep-dive on colour theory.
03.3 Quick recap on colour theory
- Hue—The spectrum on which a colour appears.
- Saturation—How intense a hue appears.
- Brightness—The amount of black or white that is added to a colour.
To most designers, developers, and product managers—the term colour means the hue part only. Red or green, for example. Contrast implies that contrast relates to hue, but it does not. Contrast indicates the difference in brightness levels of two elements.
Small differences equal low contrast, large differences high contrast – so contrast is a comparison.
03.4 Contrast in Dark Mode
When dark-mode palettes are implemented properly, their low overall output should provide extremely high contrast, without anyone on a project team worrying that the display is too harsh.
But you still need to keep the contrast as high as possible, which trips up a lot of designers because dark-mode design suggestions, guidelines and inspiration too often throw away everything we know about colour theory, especially;
- Contrast
- Visibility
- Readability
- Universal design
Even Google suggests very dark, highly saturated accent colours, but lots of very low-contrast, grey backgrounds. Discarding simple lines around card edges and replacing them with dark-grey backgrounds doesnt solve the contrast argument. Of course, this is just one opinion (albeit the wolds’ largest search company 😉) – white keylines can work as well.
03.5 Grey is not the only fruit!
📌 Differentiation is key.
Hollow icons for available tabs and solid icons for the selected tab, while not a colour theory issue, is an effective way to differentiate them. Using simple text for tabs, in grey or red is an issue for colorblind, not acclimated to night or glare.
Bad contrast impairs readability and users become confused when part of the page scrolls, but other parts do not. Contrast and differentiation is not not just text and icons but the entire experience.
04 Build a powerful dark colour palette
04.1 Don’t start with a black palette
A quick, easy way to start creating a dark palette is to create shades and tints of all your colours. Pro colour theory tip: keep hue and saturation, change the brightness.
- Shade = adding black to the colour.
- Tint = adding white. i.e, pink is a tint of red.
04.2 Create a Dark Colour palette
- Choose another dark colour from the palette as a background (or make a shade of one)
- Create shades of all your colours i.e. adding black to the colour.
- Uses a number of dark hues for backgrounds making branded elements work better
- Instead of just using lines or grayscale, use various dark shades of the brand principle colour to set off sections.
- Finally, check contrast in dark rooms and other typical environments with real users.
My conclusions on dark mode UX
More money – Employing an effective Design System allows clients to configure which iterative choice fits their brand and suits their user base. The ‘More Menu’ is a classic example, from flat lists to grouped cards with descriptions.
It is important for the modern-day UX-er at the cutting edge of mobile app design to start pivoting and using a visual brain to think of dark mode as a default, to understand the ‘why’ and history of dark mode but also how to put that colour theory into practice in your Design system.
Supporting dark mode or designing your app entirely using a dark palette has many user benefits;
Not just style
Design choices such as a colour palette have enormous implications around usability and perception
Design basics
Size, spacing, and contrast in dark mode are critical.
Real World Testing
As always, focus on the user, and don’t forget to test your solution in a real-world environment (i.e a dark room).
— russellwebb.co.uk – UX Designer
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This is but part of a selection of design articles Spindlelegs generated for the creative community out there.
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